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| Personal Details | | Name | | Brent Waller |
| Born | | 3rd August 1979 | |
| Location | | Brisbane, Queensland, Australia | |
| E-mail | | wetwired@gmail.com | |
| Summary| | Inspiration | | My lifelong interest in games and the visual arts grew
from an intense pursuit and involvement in game development from a young
age. This hobby soon turned into a passion and a career with many achievements
reflecting an evolution in my creativity, skills, and quest for the ultimate
gaming experience. |
| Ambition | | My goal is to be in a position where I can share my creative
visions and see them come to fruition in a professional, hardworking and
collaborative atmosphere. |
| Game Development | | ||
| 2005-Present | | Company | | Krome Studios |
| Position | | Senior Environment Artist | |
| Titles | | The Legend of Spyro: A New Beginning (Portfolio Examples) |
|
| Responsibilities | | I was involved in the design, modelling, texturing, vising and creating collision mesh of game environments and props. I also was tasked with overseeing junior environment artists as well as research and document new techniques to improve mesh creation time and productivity. |
|
| 2003-2005 | | Company | | Eyecon Pty Ltd. / Kawow Pty Ltd. |
| Position | | Game Designer / Lead Level Designer | |
| Titles | | Mixed Spirits (Portfolio
Examples) The Unseelie (Portfolio Examples) |
|
| Responsibilities | |
I was instrumental in the concept and design of several
in-development titles utilising cutting-edge game engines, with low-level
game designs to match the technology. I also designed and created levels
for proof-of-concept demos as well as generating many of the 3D and 2D
art assets. Additionally, I am involved in promotional
activities including interviews with online game news sites and published
magazines, and creating promotional videos and graphics. |
|
| 2003 | | Company | | ZZICT Entertainment |
| Position | | 3D Artist | |
| Titles | | Lost Legion | |
| Responsibilities | | I was assigned to design, create and texture
various objects and structures to be integrated into the game environment. |
|
| 2001-2003 | | Company | | 4DRulers Inc. |
| Position | | Lead Level Designer | |
| Titles | | Gore:
The Ultimate Soldier (Portfolio
Examples) Secret Service: Security Breach (Portfolio Examples) |
|
| Responsibilities | | I was involved in level building from the
conceptual design through to the building, lighting and interactive scripting
of game characters and world objects. My role also encompassed object modelling,
texture creation, UV unwrapping, interface and effect design and development.
Additionally, I directed and trained other level designers in the use of
the proprietary engine tools, and created tutorials for community distribution. |
|
| 2001 | | Company | | Duel Interactive |
| Position | | 3D Artist | |
| Titles | | Captive: Prisoner of War | |
| Responsibilities | | I created promotional and other GUI artwork
for an unreleased demo together with 3D object modelling and UV unwrapping
of game assets. |
|
| Pre-2001 | | Company | | Silicon Ice Development |
| Position | | Level Designer | |
| Titles | | Urban Terror total conversion for Quake III: Arena (Portfolio Examples) | |
| Responsibilities | | My role in this community project was to create
levels and provide input into the game design. All aspects of level design
(concept, creation, lighting, texturing, scripting) were undertaken. |
| R&D Activities | | Lecturing | | Guest speaker at the 2004 Melbourne Independent Game Developers Conference on "The Art of Mapping". |
| Conferences | | Attended the Electronic Entertainment Expo (E3) 2002 to support the release of Gore: Ultimate Soldier. Also attended the 2004 Melbourne Independent Game Developers Conference. | |
| Community | | Actively involved with online
gaming communities and discussion groups as well as regularly attending
and hosting gaming events. |
| Skills & Attributes | | | | Extensive experience with Maya as well as 3D Studio Max. |
| | | Tutorial creation and training employees. | |
| | | Level design with CSG editors such as Qoole (Quake II), Q3Radiant (Quake III: Arena) and Supredit (Gore/Secret Service 2/Mixed Spirits/The Unseelie). | |
| | | Effect creation. | |
| | | Texture creation using Photoshop/Paint Shop Pro (diffuse Maps, normal maps and specular maps). | |
| | | Game and AI scripting. | |
| | | Game design and documentation. | |
| | | Marketing and promotion (interviews, game promotional material). | |
| | | 2D graphic design and GUI design. | |
| | | HTML and web design. |